Do you own all the Shadespire Cards?
If yes, then you can probably get by without the gift set.
If no, then I’d highly recommend buying this expansion.
Rebound: … I don’t wanna talk about it.
Jealous Defence: Situational, but free attack actions are pretty darn tasty. Useful for models with range 3+
Forward Planning: Probably not worth sacrificing an activation for an upgrade.
Distraction: Welcome back old friend. You’ve arrived when we needed you most!
Daylight Robbery: If you like your 50:50 the OG is back!
Harnessed Powe: Ylthari’s Guardians will definitely be considering this!
No Time: If you wanted to play keys then this is the card for you to stop something catastophric!
Misdirection: Protect your fighters on objectives from Distraction with this!
Mischievous Spirits: Oh! Beware Hold Objective players. This card is going to spoil your fun!
Spectral Wings: A stellar card that was sorely missed by Aggro players, a welcome return.
Grim Tenacity: Not being able to be driven back is a pretty big deal with all these lethal hexes and feature tokens around now!
Guardian Glaive: A solid 2/2/2 attack with re-rolls on an objective…this is nice for the earlier objective grabbing warbands; skeletons and skaven in particular.
Lenders Lockbox: A neat trick, good for protecting Cursed Keys and Tomes I suppose.
Shardcaller: Ah, the old classic. I reckon we’ll see some use out of this yet.
The Keys: 1-5 and Formless are back in action!! I didn’t bother taking their picture but they have all gained the ‘cursed key’ keyword.
Bold Conquest: Nice easy surge for fast leaders!
Concerted Attack: If you’ve got lots of rubbish attacks that aren’t likely to kill someone then this is the surge objective for you.
Cover Ground: AMAZING IT’S BACK! The Duke’s Bats are speed 6 when inspired…
Guardians of the Way: For the pay off this isn’t worth it – the number of restrictions for one glory is too damn high!
Plant a Standard: Nice and easy, especially if you think you’ll be going on the offensive with your leader.
Steadfast Defender: Probably a bit too situational to take up one of my Surge slots.
Tactical Genius 1-3: Just play Supremacy
Tactical Genius 3-5: Just play Supremacy
Tactical Supremacy 1-2: Good glory score a nice non-surge Hold Objective objective card. Beware of flipping and disappearing tokens.
Tactical Supremacy 3-4: See above.
Victorious Duel: A fantastic aggro two score Surge card. Glad it’s back.
Finders of the Way: Have keys on all surviving fighters is pretty difficult for some of the larger warbands, and a two score for the third end phase isn’t so hot.