End of Season Tier Ranking

Now, before we get into this let me preface it by saying that EVERY WARBAND CAN WIN ANY GIVEN GAME! However it is an undeniable fact that the warbands are not equal, and some have a far easier time on the competitive scene. I also enjoy tier lists as a topic of discussion so be sure to drop a comment below if you agree or disagree.

This tier ranking is based on the two factors listed below:

  1. Personal Experience – I have won a Grand Clash, won multiple Store Events, play against a fellow Grand Clash winner almost daily, and have consumed so much content that I have a deep understanding of the game. My personal experience was my initial groundwork for ranking the warbands.
  2. Best Coast Pairings – Upon initially writing the tier list I then reviewed it against the Best Coast Pairings data analysed by Wigglehammer; specifically the win percentage and games played. However, due to the recent influx of cards, and two new factions, I have had to weigh in more on my personal experience as the win rates mentioned in this article do not include the latest cards.

The win percentage on the whole for Warhammer Underworlds is incredibly tight and all bar Eyes of the Nine and Ironskull’s Boyz fall between 40-60%, which is damned good for a game with 16 factions, and further presses the point that ANY FACTION CAN WIN GAMES.

I will be revisiting this list after the two upcoming UK Grand Clashes, the final Banned and Restricted list is published, and maybe if we get to see the Dreadfane warbands too! Then we’ll get a well rounded view of the end of Season Two.

S Rank

Stormsire’s Cursebreakers: This warband exists in a league of its own. With the full array of Gambit Spells available to them Stormsire’s Cursebreakers are the ultimate flex warband, able to be built to play aggressively. defensively, or relatively uniquely as a Magic heavy build. With on-card Magic Spells and some of the most powerful in-faction cards this warband stands head and shoulders above the rest. (55% win rate on Wigglehammer at time of writing).

Mollog's Mob

A Rank

Mollog’s Mob: This gigantic Mushroom has caused major ripples in the game. You cannot build your deck without this lumbering guffant in mind. He will steamroll you if you don’t have the tools to defeat him. An unapologetic aggro build that goes all-in on Mollog is the definitive way to play this warband. (55% win rate on Wigglehammer at time of writing).

Magore’s Fiends: A solid choice. They do what they do well and will kill you if you let them. With a strong aggro game, and a decent mid-range deck they can go on the defensive and score passively if they need to. With lots of in-faction damage reduction they can outlast all but the hardest hitting fighters. (47% win rate on Wigglehammer at time of writing ).

Thorns of the Briar Queen: These spooky bois can play a variety of styles; aggro with the Queen of Thorns is a strong front runner which is complimented by their in-faction objectives and strong Gambits. However they most recently claimed a Grand Clash win with a Hold Objective playstyle thanks to their efficiency in movement and flexible build style. They are also one of the only warbands that can run the dreaded Katophrane Relics effectively despite the two Glory cost. (49% win rate on Wigglehammer at time of writing ).

Zarbag’s Gitz: The greenskin horde! This may be a surprise for some players to see them so highly rated but they score Glory extremely consistently, and an aggressive Snirk Sourtounge can rip through fighters at an alarming rate. Their Katophrane Tome end-game is strong as is their ability to play with the Keys to rack up their end game Glory.. (51% win rate on Wigglehammer at time of writing ).

B Rank

Thundrik’s Profiteers: The latest Duardin expedition to the Mirrored City brings a lot of powerful ranged firepower that gives them a truly unique play experience. With generally low health pools, until Promoted, the Profiteers can struggle into a high tempo aggro warband. I’m expecting these to be a popular choice at upcoming events. (No recorded data).

Ylthari’s Guardians: The first ever Aelves to grace Shadespire! With their strong in-faction Objectives, Gambits and Gambit Ppells they are a force to be reckoned with, however with their difficult Inspire condition they struggle to get all their warband at peak performance. (No recorded data).

Sanson’s Farstriders: The Farstriders have climbed highly in my estimation. They can play a very aggressive playstyle utilising their Gambits to do unavoidable damage and with the neutral objectives focussing on ranged attacks released with the final wave their deck building has become far easier. They miss out on A Rank as Mollog still has a field day against them and they don’t really have an answer for him bar a few corner case Gambits and combos. (41% win rate on Wigglehammer at time of writing ).

Artwork from Warhammer Underworlds Online

C Rank

Godsworn Hunt: I wanted to put these higher in the ranking as I’ve piloted them to good success, but generally they are on the slightly weaker side due to their base stats and deck management can be difficult with them as Upgrades tend to have to go on certain fighters to score certain objectives. (49% win rate on Wigglehammer at time of writing ).

Steelheart’s Champions: The original boys (and girl) in blue have had a popular resurgence of late, but their main playstyle (Control/Defensive) seems to be being written out of the game, and whilst their Aggressive playstyle is decent there are simply far superior choices. (49% win rate on Wigglehammer at time of writing ).

Eyes of the Nine: No longer are these worshippers of Tzeentch condemned to the bottom rank! Their Librarian Blue Horror build is a decent (if predictable) end game, and with the full array of spells Vortemis can earn his keep. However, their let down is that Vortemis’ difficult Inspire Condition and a meagre single Dodge dice on his uninspired side doesn’t get you very far nowadays! (39% win rate on Wigglehammer at time of writing ).

Garrek’s Reavers: Having played with this faction extensively since Mollog was released they definitely have the ability to win games. With slightly outdated cards in-faction they struggle to keep up with the newer releases. This has been compounded by the most recent banned and restricted list hurting their ability to keep their fighters alive and relevant with both Sudden Growth and Deathly Fortitude being restricted. (46% win rate on Wigglehammer at time of writing ).

Spiteclaw’s Swarm: Skritch Spiteclaw himself is a force to be reckoned with. This faction gained a lot with the latest releases… however you know how everyone is equipping themselves with the tools to stop Mollog? Well, they also work on Skritch and if you’ve leant too heavily into aggro then you’ll be punished far and wide. If you’ve gone hold objective…there are warbands that do it better. Skritch is an unfortunate casualty of the Mollog meta. (43% win rate on Wigglehammer at time of writing ).

Sepulchral Guard: The Sepulchral Guard have a soft spot in my heart. They didn’t overly benefit from the most recent set of releases as they don’t typically deal well with ranged fighters, and there are now a plethora of ranged warbands in the game. Losing Extreme Flank to the banned list, Tome of Offerings existing, and the Warden being potentially the most vulnerable leader in the game yet also the linchpin of the warband leaves them in an odd spot competitively. (41% win rate on Wigglehammer at time of writing ).

D Rank

Ironskull’s Boyz: Awful in-faction objectives, all but one upgrade is character locked, ploys are sub-par. Hakka and Basha are just bad fighters. Bonekutta is fine but feels like he should have Cleave printed on his card – just look at the size of that axe!! Gurzag needs to do most of the killing but you know that whole Mollog meta thing I mentioned earlier? Well it hurts Gurzag just as much. (36% win rate on Wigglehammer at time of writing ).

The Chosen Axes: The controversial one! There always has to be one! These chaps have fallen from grace. They seriously struggle against ranged warbands knocking them off objectives and we now have a LOT of ranged warbands. Grimnir’s still an absolute unit when Inspired..but the anti-Mollog tech is popular and it stops our naked loon too. (41% win rate on Wigglehammer at time of writing ).

4 comments

  1. I love tier discussions. I was steering away from Garrek’s Ravers recently, but I do think they are better than their reputation. I also agree Farstriders are on the cusp of A tier with the new cards. I have been running them for the last few weeks and I think they have legs for sure.

    1. Definitely! The next two Grand Clashes will tell us a lot about what the overall meta of the game looks like now.

  2. I think that Orruks can stand in Tier-C/B: they’re just difficult to play and always nerfed depending too much on General Cards. But their stats are good enough.
    Till the next banlist…

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.