Posted in Warhammer Underworlds, Ylthari's Guardians

Ylthari’s Guardians Predictions

Ylthari’s Guardians encapsulate the mercurial beauty of the Sylvaneth. Based on the Spite-Revenants and Tree-Revenants, these mystical guardians feature design elements from across the entire Sylvaneth range, making for a characterful group. But that’s not all they are…

Ylthari’s Guardians feature a distinct play style that takes everything you love about the Sylvaneth – durability, flexibility and magical power – and translates it perfectly into the intense, competitive scale offered by Warhammer Underworlds. If you’re looking to turn over a new leaf and fancy branching out into a new warband, this is the one for you!

Ylthari’s Guardians Predictions

The above snippet is from the Las Vegas Open reveal article which you can go read here. Readers seemed to enjoy the prediction article for Thundrik’s Profiteers and it generated some good discussion on Social Media so we’re back at it for Ylthari’s Guardians. My predictions for this warband are:

  • Inspire Condition: This model inspires when any number of wound tokens are removed from their card.
  • Playstyle: Passive Aggressive.
  • Stats: Mix of Dodge/Shield. Speed 3/4. Health 4. Leader will have a healing spell cast on channels.

Let me know your thoughts in the comments below or on facebook/twitter/discord.

Ylthari’s Guardians
Inspiration & Playstyle

“The air sings with glorious life magic as the children of Alarielle surge into battle. The reborn goddess of war leads from the front as glorious Wyldwoods burst forth from the heaving ground, called into being by ancient spirits. Determined to protect the Realm of Life, mighty Wargroves advance, crushing enemies with the inexorable strength of nature. Outcasts and Free Spirits strike suddenly and without warning, slaughtering the foe mercilessly to cleanse the tainted land. The rebirth of the sylvaneth will be remembered as a harbinger of absolute vengeance”

Ylthari’s Guardians are our first warband representing the Realm of Life so it stands to reason that their Inspiration Condition will be thematically linked to their background. A unique Inspire condition would be the inverse of the Orruk inspire condition: This model inspires when any number of wound tokens are removed from their card. Unfortunately we’ve only seen seven neutral cards with their artwork so we’re unable to glean too much from them to discover their playstyle. However as they’re all we’ve got I’m going to do it anyway…

All the objective cards show Ylthari’s Guardians in some form of combat which makes me err on the side of aggression for their playstyle, and ties in nicely with their Lore. I like to believe that in ‘Finish Them’ it is the Guardian who is about to kill both Chainrasps in an epic display of swordaelfship. As for Gambits and Upgrades we have even less to work with!

Ylathri’s Guardians
The Stats

Ephemeral Form makes me believe that Ylthari’s Guardians will be a Block warband OR potentially they will have more ‘Seeking’ style weapons where they negate Dodge like Cleave negates Block and take advantage of this card to make their opponent’s defence worse. Regal Vision might include a Guardian as the Inspire Mechanic I predicted could be hard to achieve so Ylthari’s Guardians warbands may need a bit of help Inspiring, and it’s always nice to have your fighters on the cards if you’re using them! Finally Challenge Seeker is a great card for low health, high impact models. In the artwork the Guardian is hitting Mollog so the card effect would apply here even if the warband were 4 health. I find it difficult to see a four model warband with less than 4 health i.e. Magores & Orruks.

As for the speed of this warband I think it is fair to make comparison to Magore’s Fiends in that they may be 3 initially and 4 when inspired OR I could be persuaded to see them at Move 4 at all times! When it comes to Attack profiles your guess is as good as mine. I’ll go out on a limb and say that the Bow hits on Fury, as do the Thorns, whilst the Sword and Axe hit on Smashes with damaging ranging from 1-3 (1 for the bow and 3 for the axe, thorns and sword on 2).

Let me know what YOU think about Ylthari’s Guardians and how they are going to shake up Warhammer Underworlds!


Community Manager. Nerd. Tabletop Games are my jam.

One thought on “Ylthari’s Guardians Predictions

  1. I’m sure everyone’s thinking it, especially with healing being the assumed inspire condition, but they’d better get a few more healing cards in the generics real quick! Even if it’s not the condition, it’d still be nice 🙂

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