Hey Trophy Hunters! After winning Shadeglass with the Godsworn Hunt, I’ve moved on to Garrek’s Reavers! Why am I punishing myself you ask? Well, I want to try and get some Shadeglass with the “weaker” warbands whilst I have the time before the Kharadon Overlord and Sylvaneth warbands take over my life! I believe that warbands like: Mollog, Magore, Farstrider, Thorns etc are strong enough that they’ll still be relevant when the new cards are released but I’ve found a deck that works NOW for the Reavers and feel this is their moment!
If you’ve been following along on our #Lunchspire adventures on Facebook you’ll know that I’ve been playing Garrek’s Reavers a whole bunch (and not doing too poorly with them either!) In my quest to claim Shadeglass with all the available warbands, this particular bunch have been that high on my lists of priorities. After the original BAR List came out I was rather harsh on them, placing them in the bottom tier of warbands.
Since then, there have been multiple releases and BAR 2.0. Which I believe has brought them up into the middle of the pack! This rise through the ranks can be attributed to the restriction of Sudden Growth & Deathly Fortitude, therefore increasing their killing potential due to less 6 Health tanks roaming around!
Garrek’s Reavers’ Deck List
The deck I’ve used for Garrek’s Reavers is essentially a copy-cat of my Godsworn Hunt deck (I think I was the first player to win Shadeglass with that warband?). Essentially it boils down to consistently scoring around about 15-17 Glory whilst preventing your opponent from doing the same by putting a bloody big axe through their skull.
Cover Ground, Change of Tactics, Blood for the Blood God, Martyred: Score Immediately cards that do not rely on dice to succeed and require minimal interaction. My favourites.
Advancing Strike, No Remorse:
Score Immediately cards that do rely on dice to succeed. Why No Remorse? Because Mollog has some squishy friends that I’d like to introduce to my axe, and there are plenty of two wound fighters out there!
Solid Gains, Master of War, Victory after Victory, Superior Tactician: Force multipliers that gel seamlessly with the score immediately build.
Escalation, It Begins: Easy to score and naturally happen throughout the course of a game.
Haymaker, Blood Offering, Fuelled by Fury: Give me crits of give me death! Accuracy boosts are always welcome in a faction that relies on relatively small dice pools.
Ready for Action, Hidden Paths, Spoils of Battle, Spectral Wings: The bones of any aggressive deck build. I love all of these, and they tend to help score Objectives too!
Last Chance, Forceful Denial, Lethal Strike: Tech pieces to help deal with Mollog and high tempo aggressive warbands.
Potion of Rage, Tome of Offerings, Light Armour, Shadeglass Darts, Great Strength, Gloryseeker, Challenge Seeker: Aggression is part of the gameplan and these tools enable to warband to effectively put out the pain.
Great Speed, Faneway Crystal: Gotta cover ground and reach the opposition if you wanna kill them!
Bag of Tricks: Enables some of the combo play or to find a Speed Boost if the opposition is cowering away from you.
Given the Gambits and Upgrades you’d be forgiven for mistaking this as an aggressive warband. Much like the Godsworn Hunt deck this is not an overly aggressive build as only two Objectives award killing. However, due to the in-faction cards this is definitely MORE aggressive than Godsworn Hunt.
There is a tool for every job, make sure you pick the right fighter to score whichever Objective you’re attempting to score. At times you may even be better off simply holding back, drawing a card, and waiting to increase your accuracy to ensure the Attack lands. Just like the Godsworn Hunt – your defence is essentially non-existent so don’t throw life away cheaply.
Ahh the ever growing collection of boards…which ones did I find most useful? Well, firstly five fighters gives you a lot to think about. For a general overview on getting better at board placement check out the Battlecast’s Board Placement 101 Video.
When you win the roll off (2 Objectives)
My favoured board against warbands I think I’ll be more aggressive than was The Ruptured Seal. Which board is that? I hear you think. Well it’s the one you probably never really see…
The lethal hexes get placed at the back of the board and allow you a great place to put your two objectives – right next to lethal hexes! It also gives five starting hexes nice and close to your opponent to ensure you can score Blood for the Blood God in Turn 1!
If I’m against a more aggressive warband than myself then I’ll probably want somewhere to hide out and score some reliable objectives whilst Arnulf & Targor get beaten up.
When you Lose the Roll Off (3 Objectives)
This is a bit trickier as you MAY get longboarded so you need a good all round board, enter please Arcane Nexus! Providing you with a place to hide from early aggression AND a good number of starting hexes near the short sides! This also works well if you think you may be against an aggressor as you can sit back and let Arnulf & Targor get butchered BUT the opponent will likely be near one of those lethal hexes for you to take advantage off!
How did the Deck Perform?
It was alright. It came second at a small local event (5 players) and over three rounds played Mollog’s Mob, Magore’s Fiends, and Eyes of the Nine. The deck worked perfectly against Mollog and the Eyes and was pipped out by Magore’s Fiends (though Richard was rolling crits for days with the Shadeglass Darts). I’ll be sticking with these loons and have made considerable changes to their deck in an attempt to lean into the blood for the blood god mentality.
Stay in the loop on Lunchspire as Bryce picks up a new warband, and I decide if my new deck is better than this one or not!