Posted in Event Review, Godsworn Hunt, Warhammer Underworlds

Godsworn Hunt Event Review

Hey Trophy Hunters! Learn about the Deck & Tech used for the Godsworn Hunt in this article. I’ll be making the assumption that you have read the article when talking here, so be warned!

Waking up extra early my lovely girlfriend Emma, whom I love to bits and hope she somehow reads this to show my appreciation, drove me to get dropped off at a McDonalds where the Store Owner, Jonny, picked me up for the event. I’m learning to drive now so none of this has to keep happening!

There were eight players in total at the event with a nice variety of warbands on display; Mollog’s Mob, Magore’s Fiends, Zarbag’s Gitz (x2), Thorns of the Briar Queen, Steelheart’s Champions, Stormsire’s Cursebreakers, and my own Godsworn Hunt. Game one was drawn…

Zarbag's Gitz Icon

Round 1 – Godsworn Hunt vs Zarbag’s Gitz – Martin

GREAT! Gitz. Bryce just spent the week beating my with Gitz. I was 0-5 against this warband. The fanatic is just so damn effective at mopping up the Godsworn Hunt AND it subverts Rebound & Last Chance. Martin is a canny player and I was not expecting an easy match up, especially given my track record against the Gitz.

Game 1

These games are a little fuzzy in my memory but essentially Martin was playing a Passive-Hold Objective style deck, with Tomes for flavour! This caught me a little off guard, as I was expecting heavy Keys. However Game 1 ended up being super close, and had I not remembered to reveal my Oath I would have lost. The score was 19-18 in favour of the Darkoath.

Game 2

Game 2 went terribly. I had to ditch Oath of Conquest, Escalation, and Victory after Victory from my opening hand. 7 Glory from my deck gone before the game had even begun. It was a whitewash, Rebound happened early on killing Thredda and it was just over. Despite my best efforts Martin won 8-15.

Game 3

Serious time. This would be me out of the running if I lost here. Knowing that the tomes were in play I waited patiently scoring what I could until the first two tomes went out. Then I struck at Zarbag to remove those effective two glory points and let all hell break loose. The fanatic seemed to love this however, and ended up killing EVERY. SINGLE. MODEL. except Ollo. Ollo on his own scored me Oath of Conquest, Fired Up, What Armour?, and Victory after Victory. Martin hadn’t found his Tomes and the game ended 16-13 in favour of the Godsworn Hunt. We’d broke the curse of the bad moon and it felt great. What next?

Round 2 – Godsworn Hunt vs Mollog’s Mob – Adam

FFFFFFFFFUUUUU….

Great. I’d hoped to avoid the troll. I think I can out manoeuvre it but damn I didn’t feel confident! Adam was a lovely chap who’d travelled down with a bunch of friends from Stoke (I think it was Stoke) and was very honest that he’d been playing a defensive style Cursebreaker Deck and wanted a change of pace so brought the troll.

Game 1

I got so damn lucky! I’m more than happy to admit it. I think you need a bit of fortune to beat the troll, especially when it’s in competent hands like Adam’s.

Turn 1 saw Grawl run over two lethal hexes to deny any early Objective card kills for Mollog and to score me Martyred whilst the rest hung back out of initial Charge range. This allowed me to equip Bag of Tricks to Shond, inspiring him and later digging for Spectral Wings to score Cover Ground with Jagathra as she ran past the Troll and threw her Javelin in it’s back.

The Troll then went on to miss every attack it made in Turn One. I’d feel bad but I’ve been there so many times with Skritch that I know it doesn’t happen often enough to worry about it. Going into Turn 2 I made Mollog go first as I had a cunning plan. He charged and killed Grundann who dodged it with Last Chance, but was struck down by a Ready for Action attack.

My retort was to equip Thredda with Great Strength and play Lethal Strike. I had no time to dig for accuracy buffs so just believed in the heart of the dice…and it paid off. Upon rolling two dice one was a glorious GLORIOUS critical success. Mollog rolled his defence dice. Shield. Down went the troll. Everyone runs in and murders the squigs. The game ended 15-6 in favour of the Godsworn Hunt.

Game 2

It’s a bit of a blur, but Adam definitely drew Inspiration Strikes again, and Mollog did not miss (as much) this time, AND got to deploy the board in the hallway formation. I remember scoring Change of Tactics with Jagathra in turn one and bagging a kill with the Javelin against the Bat Squig, drawing into Cover Ground and applying Great Speed to Grundann who scored it whilst Charging into Mollog. Mollog killed them both to my memory. Before the turn was up I blew Hidden Paths early to throw Thredda into the back line and surprisingly killed Stalagsquig. The plan here was to split my force so Adam would have to choose between pushing on into my fighters or return to try and score Victorious Duel.

Turn Two saw Mollog run back and kill Thredda. I played Spectral Wings and upgraded Ollo to charge & score What Armour? Mollog pushed forward popping Potion of Grace to keep his Charge action available, whilst I threw an Inspired Grawl to the troll as bait to lead him away from being in Charge range of Shond in Turn 3, as I had plans to score Oath of Conquest with Faneway Crystal. Mollog missed the little pupper thanks to the double dodge charactersistic!! The bait paid off. Oh and somwehere along the way the Spiteshroom died – I can’t remember who claimed that one…it MIGHT have been Ollo before Mollog whomped him.

Turn 3

The final turn! I allowed Mollog to go first as I wanted to score Martyerd early and have the final activation to ensure that Shenanigans happened and that Mollog would not be able to influence my final position. Mollog swung and killed Grawl, I scored Martyred but Shond was well out of harms way so I drew a card. I had three cards left and I knew faneway was in there so I had time to find it and Move into Mollog’s territory. Did you spot my mistake? I forgot to reveal Oath of Conquest at the start of my first Activation!! FFFFUUUUUU this was a super tight game and that 1 glory could make or break it!! ARREGH!!! I felt like such an idiot especially after doing it the game before and thinking in the second end phase “Jamie! Do NOT forget to reveal that card!”. Don’t be like me. Reveal your Oaths!

Anyway, Adam had my plan pretty much figured out so moved to threaten as many Objective Hexes in his half as possible! Fortunately I’d been super aggressive with my objective hex placement knowing how important these Faneway moves are and had placed four hexes in his territory – meaning that Mollog could not cover ALL the Faneway Hexes. I drew Faneway Crystal on my next activation. Adam ditched an objective. I ditched No Remorse and drew Victory after Victory (boom!). Adam ditched another objective. I played Faneway Crystal and moved onto a safe objective hex.

The final end phase saw Adam score some passive glory putting him on a mighty 12 Glory! Whilst I scored Fired Up, Oath of Conquest and Victory after Victory, taking me to a grand total of 12 Glory. BUT I was on an objective whilst Mollog was not! So won it on tiebreakers. Had I not been a bad player and forgot to reveal Oath of Conquest I would have won 13-12 and not been in such predicament!

Round 3 – Godsworn Hunt vs Stormsire’s Cursebreakers – Steve

Well, well, well. Looky here. Yet another top tier warband for the Godsworn Hunt to overcome. Joyous. No easy Path to Glory here. As I learnt from the Godsworn Hunt’s previous outing Stormcast are difficult to deal with, and with the options for 2 and 3DMG attacks easily accessible these Spellcast can score Measured Strike very easily.

Turn 1 saw Steve Empower Rastus who was promptly hit was a Javelin from Jagathra for 2DMG and pushback onto an edge hex to keep him out of range to attack, scoring me Change of Tactics. However, this resulted in a Shardgale and Hidden Paths to get adjacent to Jagthra and Thredda. Rastus then attacked Jagthra killing her and scoring What Armour? Then Rastus upgraded with Tome of Offerings and used Ready for Action to hit Thredda scoring 2 Glory and Measured Strike, then Rastus was equipped with Sudden Growth. WHAT. A. STARTING. HAND!! 5 Glory scored! I fortunately scored Martyred to put me on 2 glory.

I then drew a card in an attempt to find an accuracy buff for Grundann to go and finish off Rastus but failed to find one. Steve drew a card. I equipped Grawl with a freshly drawn Bag of Tricks and searched my deck for Potion of Rage ready for next turn and equipped it to Grundann. Steve then cast Empower with Ammis but failed then cast Sphere of Ghur with Stormsire to Inspire him. At the end of turn one Steve scored just Magical Supremacy in the end phase putting him on 6 Glory whilst I scored Escalation, Fired Up and Victory after Victory to put me on 7 Glory. BOOM! The look on Steve’s face was priceless seeing the snowball of events. I equipped Shond with Tome of Offerings in the end phase having a plan in mind to deal with Ammis.

Turn 2 & 3

Turn 2 I went first charging in with Shond and dealing two damage to Ammis and scoring What Armour? Then equipping him with Path to Glory and using Ready for Action to finish her off scoring Advancing Strike. MMM 4 Glory. Steve upgraded Rastus with Shadeglass Darts and Lightening Whip. And killed poor Grawl. Grundann then charged in and killed Rastus whilst Stormsire returned the favour to Shond.

Going in to Turn 3 I had Grundann and Ollo left to get into Cursebreaker Terriroty – this time I remembered to reveal my oath! Stormsire was away from the action but went first and moved forward to threaten as much of his own board with fulmination as possible. We drew cards at each other until my final turn when I used Hidden Paths to put Ollo in and decided to put him on an objective incase of a draw….where he was promptly killed by Lethal Ward scoring Strong Start. During my turn I ran Grundann into Steve’s Territory and safely scored Oath of Conquest. The game ended 17-13 to me. Just one more win to go until Shadeglass was claimed.

Game 2

I’ll be entirely honest. I do not remember the blow by blow of this match as I was pretty fried by this point. I do remember however that I got extremely lucky (again) as in the final turn I revealed my oath and only had Grundann again but Stormsire missed a 3 Smash Attack Action to kill him before I ran into Steve’s Territory to score Oath of Conquest. The game eneded 16-9 in my favour and the Godsworn Hunt claimed the Shadeglass!

Godsworn-Hunt-Trophy

Author:

Community Manager. Nerd. Tabletop Games are my jam.

2 thoughts on “Godsworn Hunt Event Review

  1. Congratulations for this trophy, I have a question how many minutes will we leave to play a round of 3 games, and how long is the tournament in general tomorrow and later to be for lunch?

    1. Hey! Thank you very much. Rounds were 1hr 30mins, so try to keep a game to around 30mins. Lunch was about 30mins I think 🙂

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