I’m sure we’ve all seen the reveal from Warhammer Community! If you’ve not then check it out!
Now my gut reaction is that this is a lacklustre warband with lacklustre stats! The faction cards will need to be really good! Let’s take a look at them:
So Vortemis the All-seeing is probably the only member of this warband who benefits from Inspirtation – going to 2 Dodge dice is a pretty big deal, and the increased damage on Bolt of Change is a welcome bonus, especially when they have a +1 to Spell Damage card in-faction. But this guy…
3 Health! 3 Health is a meagre offering for a Tzaangor! YES it hits for 3 Damage which is nice, but without access to Cleave his re-rolls on Inspiration don’t mean as much because…it’s only got 3 Health. This beast needs upgrades before flying in. I’m disappointed in it considering the GW article calls this guy the “Heavy Hitter”.
Tweedle-dee (Turosh) and Tweedle-dum (Narvia) are easy pickings for any aggro warband, or even any magic caster!! 2 Health! Bad. 2 Fury dice to make the Range 3 Attack to Inspire is just a bit…meh. And the Inspiration only gives an extra Fury dice for Narvia this lands on the Sorcerous Bolt and grants Cleave but it’s just a 1 Damage Attack. I’m super underwhelmed. Whilst Turosh gets the extra Fury dice in combat that’s better…but does he ever want to get into combat with just 2 Health and a single Dodge dice? A stiff breeze and he falls over. Khorne laughs in his face!
An interesting take on the Horrors – I actually like these guys and expect they’ll be integral to the way the warband functions on the tabletop. The Blue Horror is easy to kill but just results in a set of brimstone horrors that arguably are even more dangerous as they may attack twice in a row.
I’m happy to be proven wrong when we get to see all the Faction cards, but as a warband that majoritively uses Fury Dice and Dodge Dice I’m not overly enamoured with them and seem like they will fall hard without a strong set of Gambits and Upgrades!